Demo

An early version of this plugin is an artifact of my thesis “An Analysis of Level Design Tools and Development of a Godot 4 Plugin”. In case you are interested in reading it, you can download it for free here. This version, with some minor updates and bugfixes, is freely available as a demo for you to download at https://github.com/CookieBadger/assetplacer-docs/releases/.

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To try out the demo, unzip the downloaded archive and open the contained Godot project. As the demo is developed in C#, you need to use a Mono version of the Godot engine, and have .NET installed. If you want to use the demo in your own project, read the Installation page. Note, however, that the plugin folder is called assetplacer_demo, and its respective location res::/addons/assetplacer_demo.

Using the demo

You may use this demo for evaluating the AssetPlacer’s functionality before committing to a purchase. If you do not intend to purchase the full version, you may also use the demo for non-commercial purposes, such as personal projects, or to complement reading of the academic thesis “An Analysis of Level Design Tools and Development of a Godot 4 Plugin”.

The demo will eventually release as open-source, but for now, please consider supporting my work by purchasing the full version if you want to use in commercial projects.

Features that you ONLY get in the full version

  • Asset Preview support for all supported 3D file formats (only .obj and built-in .tscn scene previews)

  • Save and load libraries

  • Dynamic previews

  • Asset zoos

  • Terrain3D support

  • Asset search bar

  • Button to match selected node from scene

  • Detachable window

  • Minor UX improvements

  • Support, bugfixes, compatibility for future Godot versions

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