Demo ============= An early version of this plugin is an artifact of my thesis "An Analysis of Level Design Tools and Development of a Godot 4 Plugin". In case you are interested in reading it, you can download it for free `here `_. This version, with some minor updates and bugfixes, is freely available as a demo for you to download at https://github.com/CookieBadger/assetplacer-docs/releases/. .. image:: images/DemoBanner.png To try out the demo, unzip the downloaded archive and open the contained Godot project. As the demo is developed in C#, you need to use a Mono version of the Godot engine, and have `.NET `_ installed. If you want to use the demo in your own project, read the :doc:`Installation ` page. Note, however, that the plugin folder is called ``assetplacer_demo``, and its respective location ``res::/addons/assetplacer_demo``. Using the demo ----------- You may use this demo for evaluating the AssetPlacer's functionality before committing to a purchase. If you do not intend to purchase the full version, you may also use the demo for non-commercial purposes, such as personal projects, or to complement reading of the academic thesis "An Analysis of Level Design Tools and Development of a Godot 4 Plugin". The demo will eventually release as open-source, but for now, please consider supporting my work by `purchasing the full version `_ if you want to use in commercial projects. Features that you ONLY get in the full version -------------------------------- - Asset Preview support for all supported 3D file formats (only .obj and built-in .tscn scene previews) - Save and load libraries - Dynamic previews - Asset zoos - Terrain3D support - Asset search bar - Button to match selected node from scene - Detachable window - Minor UX improvements - Support, bugfixes, compatibility for future Godot versions .. image:: images/ItchBanner.png