.. AssetPlacer documentation master file, created by sphinx-quickstart on Thu Mar 30 07:37:23 2023. You can adapt this file completely to your liking, but it should at least contain the root `toctree` directive. Welcome to the AssetPlacer documentation! ===================================================== The **AssetPlacer** is a plugin for the Godot game engine, that helps with level design by providing advanced asset browsing and placement tools. `Get it now on itch.io `_! *If you like the plugin, and want to help me, please* `leave a review `_! .. image:: images/Screenshot2_v2.png .. toctree:: :hidden: :maxdepth: 4 :caption: Quickstart installation usage .. toctree:: :hidden: :maxdepth: 4 :caption: Manual interface adding_assets placing_assets placement_modes snapping painting_orienting settings .. toctree:: :hidden: :maxdepth: 4 :caption: About faq license Not only can you save massive amounts of time using the AssetPlacer, it also helps you achieve the same things with fewer actions, thus you can get more done with less strain. Do you want to see the plugin in action? Watch `this video `_, showing the creation of the scene above. Click on any topics on the sidebar to find more information. If you want to quickly get started, read through the :doc:`Installation ` and :doc:`Usage ` pages. .. If you want to see the asset placer in action, check out the following video: [Timelapse video] .. There are also tutorials on how to use it: [Tutorial] .. image:: images/ItchBanner.png | .. _here: https://cookiebadger.itch.io/assetplacer